AI and Rope Games

AI and Rope Games

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It was a total fiasco! There’s no other way to describe it. I know there’s a lot of talk about ai AND ROPE GAMES, and how it’s going to make everything better, but that was not the case in my experience. I mean, yes, there are some funny things you can do with AI. However, in the end, a bondage scene is what it has always been. And that’s fine.

You see, I’ve been part of the staff of this bondage studio for twelve years. I can play both rigger and bottom. The place has gained a reputation among its customers. That’s why we’re always looking for ways to improve our shows, classes, and exhibitions.

So, in one of our meetings, someone came up with the idea of incorporating artificial intelligence into a bondage scene. I must say I didn’t like the idea from the beginning. And it turned out that I was right.

The AI tools we used suggested some useful lightning tips, and they even provided a narrative frame for the scene. But that was about all they did that was actually good. When we asked AI to describe the scene, it did it in such a laughable way, that we had to turn it off.

You can also manipulate pictures with artificial intelligence. Some of them are good, actually. These kinds of tools tend to improve color and provide interesting backgrounds. However, if you want to draw a scene from scratch, the result is not satisfactory. It easily becomes a mess.

My guess is that bondage scenes are one of those things that are great just the way they are. Basically, AI and rope games don’t have much to offer to each other. It doesn’t matter if we do them more or less the same way they did them a hundred years ago. Everybody likes them. And they work. And if it works, please, I beg you, don’t fix it!

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